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A volumetric display device is a graphical display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3-D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. Though there is no consensus among researchers in the field, it may be reasonable to admit holographic and highly multiview displays to the volumetric display family if they do a reasonable job of projecting a three-dimensional light field within a volume.
Most, if not all, volumetric 3-D displays are autostereoscopic; that is, they create 3-D imagery visible to the unaided eye. Note that some display technologists reserve the term “autostereoscopic” for flat-panel spatially-multiplexed parallax displays, such as lenticular-sheet displays. However, nearly all 3-D displays other than those requiring headwear, e.g. stereo goggles and stereo head-mounted displays, are autostereoscopic.
Therefore, a very broad group of display architectures are properly deemed autostereoscopic. Volumetric 3-D displays embody just one family of 3-D displays in general. Other types of 3-D displays are: stereograms / stereoscopes, view-sequential displays, electro-holographic displays, parallax "two view" displays and parallax panoramagrams (which are typically spatially-multiplexed systems such as lenticular-sheet displays and parallax barrier displays), re-imaging systems, and others.
Although first postulated in 1912, and a staple of science fiction, volumetric displays are still under development, and have yet to reach the general population. With a variety of systems proposed and in use in small quantities—mostly in academia and various research labs—volumetric displays remain accessible only to academics, corporations, and the military.
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