Monkey Island is the collective name given to a series of five graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of governor Elaine Marley.
Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets. The games were created as a collaborative effort between Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts.
Grossman and Schafer, who also worked on the first two games, would enjoy success on other titles before both of them also left. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without the input of the original writing crew. Development of the fifth game was headed by Dave Grossman, with work from Michael Stemmle; while not actively engaged in project, Gilbert was involved with the initial design of the game.
The Monkey Island series is known for its humor and "player-friendly" qualities. The player cannot permanently place the game in an unwinnable state or cause Guybrush to die without great effort on the game player's part. This "player friendly" approach was unusual at the time of the first game's release in 1990; prominent adventure-game rivals were Sierra On-Line and Infocom, both of which were known for games with sudden and frequent character deaths or "lock-outs".
LucasArts itself used such closed plot paths for its drama games like Indiana Jones and the Last Crusade: The Graphic Adventure (1989) but preferred the open format for other humor-oriented adventure games such as Sam & Max Hit the Road (1993) and Day of the Tentacle (1993).