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by Microsoft Game Studios
for PC
Age of Empires is a series of computer games developed by Ensemble Studios and published by Microsoft Studios. The first title of the series was Age of Empires, released in 1997. Since then, seven titles and three spin-offs have been released.
The titles are historical real-time strategy games, and their gameplay revolves around two main game modes: random map and campaign. They competed with another popular strategy series, Civilization, and are set amidst historical events. Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire.
The sequel, Age of Empires II: The Age of Kings, was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of Mexico.
The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the rise. The newest installment, Age of Empires Online takes a different approach as a free-to-play online game utilizing Games for Windows Live.
A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on fictional elements of Greek, Egyptian, and Norse mythology.
The Age of Empires series has been a commercial success, selling over 20 million copies. The popularity and quality of the games has earned Ensemble Studios a strong reputation in real-time strategy gaming.
Ensemble collaborated with Big Huge Games on Age of Empires III: The Asian Dynasties. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players fight with less "cheating" than in many of the series' competitors.
The games in the series focus on historical events throughout time.
Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages.
The Age of Kings' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico. Age of Empires III and its first expansion, The WarChiefs, take place during the European colonization of the Americas. Its second expansion, The Asian Dynasties, follows the rise of Asia in the same period.
Age of Empires Online focuses on the Greek and Egyptian civilizations. The series' spin-off, Age of Mythology, and its expansion pack, The Titans, are set during the Bronze Age, but focus on mythology as their themes, rather than history.
Age of Empires, released on October 26, 1997, was the first game in the series, as well as the first major release from Ensemble Studios.
It was one of the first history-based real-time strategy games made, utilizing the Genie game engine. GameSpot described it as a mix of Civilization and Warcraft. The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age.
The expansion pack, The Rise of Rome, published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.
Age of Empires was generally well received, despite some highly negative reviews.
GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer. The Academy of Interactive Arts & Sciences named Age of Empires the 1998 "Computer Strategy Game of the Year." For several years, the game remained high on the sales charts, with over three million units sold by 2000. The Rise of Rome was not as popular: it had only sold one million units in 2000, and attained 80% as an aggregate score from Game Rankings.
In 2008, Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of Microsoft Studios. Kevin Unangst, director of Games for Windows, denied it was the end of the Age of Empires series, telling The San Francisco Chronicle "we're very excited about the future potential for Age of Empires".
Edge confirmed, in an interview with Microsoft's corporate vice president of interactive entertainment, Shane Kim, that Microsoft continued to own Age of Empires and that they had plans to continue the series. However, Bruce Shelley wrote in his blog that he would not be part of any new studios formed.
www.microsoft.com/games/empires.
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